Wesnoth logo
Wesnoth Units database

Raider

(image)

After a four or five robbings any Brigands that last that long will usually find a sword of some type. Usually this is a saber because fencers are their most regular prey as they often wander around lonely backroads looking for a fights most of the time. They also usually build or buy (or steal) a better crosbow and their accuracy and skill have both improved with practice.

Special Notes:
Ripped Pocket: Unit loses 3 gold at the end of every movement. This is regardless of how many spaces the unit moves, and happens every time they move, even in the same turn.

Advances from: Brigand
Advances to:
Cost: 29
HP: 48
Movement: 9
XP: 46
Level: 2
Alignment: chaotic
IDAOG Human Raider
Abilities: ripped pocket
(image)saber
blade
5 - 5
melee
(image)crossbow
pierce
13 - 2
ranged
Resistances:
blade20%
pierce-20%
impact30%
fire0%
cold0%
arcane20%
TerrainMovement CostDefence
Castle140%
Cave420%
Coastal Reef330%
Deep Water-0%
Flat140%
Forest330%
Frozen230%
Hills240%
Impassable-0%
Mountains-0%
Mushroom Grove420%
Sand230%
Shallow Water420%
Swamp420%
Unwalkable-0%
Village140%